
When the game gets going properly and battles ensue, it still manages to look good. The pre-rendered cutscenes are still flat-out gorgeous even today, Koei having somehow managed to build a first-rate team of 3D artists at the time of its release. Most of the battles in-game are like this and the title turns out to be a far more tactical affair than you first realise. To be honest there's quite a lot of options open to the player with regards to winning the battle.

There are numerous other ways to effect the battles like destroying supply depots & winning duels. Some generals have abilities that can boost your troops morale and a well timed usage of these can turn the tide of any battle. Managing the morale of your troops is just as important as a superbly executed tactic. In Kessen II there are 2 ways to defeat a unit, destruction of troops or crippling morale. The abilities that aren't based around magic tend to effect Morale more than troop count. Luckily, If your on the recieving end of an ability, quickly tapping the 'X' button brings your comrades out of the confused state quicker. In this state troops don't attack or defend and losses will mount. These special abailities also leave any surrounding troops not killed by it 'confused'. These range from duel challenges all the way to conjuring a tornado! Sorcery was another addition that devided opinion but only a few generals are capable of doing the more powerful spells like Tornado's so it deosn't effect the battles in a way to ruin things tactically. Generals also have special abilities than can be accessed during a battle.

Yes the amount of control is basic, but its a nice addition to a strategy title. Even in these unit skirmishes you can control the general, riding around the battle hacking lowly footsoldiers or gathering a squad to charge the line. Once you engage an enemy unit, the game stays zoomed in to the action. The camera zooms all the way to the general and you directly control them with the 'L' stick to direct your unit. The other is to take direct control of the general for a single unit.
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One is using the tactical map which shows all your units & enemies, allowing full tactical control.

Once the battle begins the AI will follow out the battle plan unless you directly take control of the unit or change their orders. Before each battle, 3 of your generals will each give you a battle plan that you have to decide on which to use. Completing both of these unlocks a 'Hard' mode. The 2 story campaigns are lengthly and interesting enough to play through multiple times. Once Liu Bei's story is completed, Cao Cao is unlocked and you have another, obviously different, story to complete. At the time there was a bit of an uproar within Kessen's fanbase due to this, but personally I didnt mind. Story involves a romance between Liu Bei and the character Diao Chan, being a significant factor behind Liu Bei's decision to go to war. With much of the game's events being based on the novel withĪlterations due to the different storylines. The last of the Han dynasty family, Liu Bei, begins a rebellion against the kingdom of Wei led by Cao Cao,

The story for Kessen II is a heavily fantasized version of the Three Kingdoms novel. TheĬhild emperor, lacking both the power and the experience to manage royalĪffairs, entrusts the Imperial seal, the symbol of the Mandate, to one Thus begins the turbulent age of rival warlords. Throughout the land, catastrophes abound, rebellions multiply theĭivine rule falls. On the Han Empire, which has reveled for 400 years of prosperity. The mission of the one who is chosen by the Mandate. Kingdoms collapse and a turbulent age begins. Is ruled by the Mandate of Heaven's Will. "All things are Yin or Yang, created from two essences.
